Title: Personalised Leisure and Entertainment over Cross Media Intelligent Platforms
Acronym: POLYMNIA
URL: http://polymnia.pc.unicatt.it/index.html
Abstract:
POLYMNIA aimed at developing an intelligent cross-media platform for personalised leisure and entertainment in thematic parks or venues. The developed system allowed the visitor to be the real protagonist in the venue. POLYMNIA catered for a great variety of media needs of the visitors: from recording their visit to provide a high-quality, customised souvenir, to embedding personalised electronic content into their activities in real time. Furthermore, the visitors could remotely share their experience with friends and family, who are enabled to participate in real time in visit to the venue.
POLYMNIA provided new and innovative solutions that cover the full digital content chain: acquisition and creation; management and processing; access, retrieval, manipulation and delivery of digital content. For the specific targeted goal of the POLYMNIA platform, the human beings were the content of interest. The platform was equipped with innovative imaging technologies for real time detection, localisation and tracking of “human content”, i.e., the human visitor within the recoding being made in real-time by the system. No constraints were imposed on the variation of the environment.
New, content-based media representation and organisation schemes were developed to provide scalable, efficient and user-oriented description of the “human content”, enabling: efficient retrieval, access, and delivery across heterogeneous media platforms; adaptive mechanisms to update the system response to the current users’ information needs and preferences; and personalisation of content management and manipulation. Joint processing of different types of media, e.g. text, video, images, audio and graphics were also enabled. A content programming language was developed to address the technical requirements in a common and unified way. Finally, automatic media editing techniques were incorporated to improve the quality of the end-product.
DKMS Role: coordinator
DKMS contribution:
Development of advanced human detection mechanisms in a variety of environmental condition changes (illumination variations, complicated background etc).
Development of real-time content identification technologies
Development of digital content extraction, representation and description mechanisms for enabling reliable manipulation of data in order to maximize customisation capabilities of the final platform.
Contact points: Prof. Theodora Varvarigou (dora@telecom.ntua.gr)
Start/End Date: 10/2004 – 03/2007
Funding: FP6-IST-2002-2.3.2.7 – Cross-media content for leisure and entertainment